Tuesday, May 25, 2010

Audio file for background of the story

Layered effect setup at emoting a different thought pattern at the edition of different instruments......

Sound to be background for COMIC (BOOK Display)


Music Shapes Life

Music is an interesting facet of any media display, often the role of sound is over shadowed and forgotten when analysing the way in which sound is able to shape and direct media, Sound as a media has so many dimensions that can be explored and many frontiers that are yet to be explored.

Not only are there a variety of notes in music which can be used but there is such a vast variety of instruments and sound that surround our lives not to mention genres and the inclusion of cultural music and their own extended heritage.

If we want to put this into perspective we can take an opportunity to close our eyes in a open field we can begin to recognise some of the sounds that surround us in our daily lives but we don’t really take time to recognise. If we close our eyes and remain still lying in the grass we can hear the environment, Animals, Birds, Trees and so forth, Components of the task of nature, And then with continued concentrating you can become even more dependant and get to the point where you hear your own heartbeat, The sound recognition for the representation of life.
In the project phase the fight is the balanced use of sound and helping it to integrate its properties into a project that isn’t over powering or over bearing, but in its own way sound represents a separate outlet open for the creative mind to continues to express their individual talent.
Music allows the creator to express and emote a extra meaning to any form of media whether it be Paint, Video etc.
In many ways music says what words cant explain

Serious FUN Reflective Statement

Now at the Completion of this task i reflect on the facets of this assessment which i have had growth and the lessons learnt from this task , I am impressed with the work and dedication of my Team mates and our ability to get it all together even when it may seem we were on the back foot, This project has taught me that even though we might initially aim for the sky in our initial concept we need to understand the capabilities of ourselves and our team mates in order to make sure that the final product is not the most extravagant but the most effective. My own task as Sound Designer and Interactive device was one which opened my mind to see the boundaries that are available in today’s technology. Overall this task has been a tool of growth and experience for the better

Monday, May 24, 2010

So where to NEXT !!

So im just about to write yet another reflective statement and i cant help but wonder about where we go next in this little degree, Rather interesting tho the way in which you feel relief from finishing one project and then when its over your hit with another that tests and stretches you just as much...
Ive found this to be a fun and very worthwhile experience, One which i understand and continues to help me in my personal growth...

Who knows what happens NEXT!!

P E A C E

Thursday, May 20, 2010

SO today i found a ghosts ARM!!

Well today in the testing stage of my interactive device i came by a bit of a problem, So this is how the story goes....

Well i have a multi touch sesnsor pad that im using as an interactive device in order to help the reader of our comic book take a look at the book in a way that offers a real experience (i.e click or pull to turn the page.

The tecnology is that there is a webcam lodged under a plastic / glass sheet and then covered by paper, So with the use of the camera special software ( Named Touchlib created by Seth Sandler and the nui group)

from the web cam it picks up a signal based ot the differential in light based on the touch registered by the user, this touch can be used as a mouse to control the screen or other facets or effects..

Something that i didnt know is that the camera we are using as a web cam( The PS3 Eyetoy) has a hidden capability, if it senses a shape in its range for an extended period of time it will then save an imprint of that shape in its background indefinitly until the camera is reset, Hence y i was able to convince the classmates in the room that there is a ghost that lingersaround the light box .....

Good stuff will put vid of sensor box in action below soon

P E A C E

Wednesday, May 19, 2010

Heads Down thumbs UP

So there comes a point where we have to choose exactly what we are going to aim at as a group. We hope to simplify without compromising the quality of the work, Today i took a look at the work from a critque point of view, placing myself in a position where i want to try and feel something because of the narrative style and the expression exposed by the interaction in assesment

For my self and the welfare of the group ive been rather fortuate to have Tyrone there to offer our group a video camera to incorporate into my interactive device panel, Lets get this moving and work on getting a video out there of the end result

Cheers BIG EARS...LOL

Chad Aroha Maihi

Monday, May 17, 2010

Interactive Lifestyle

So today in our lecture we had representatives of apple come in and talk to us about the apple approach to the innovation of technology, they also tried to predict the direction that the future was going in reference to the use of technology and integrating the human interaction facet of it

I found this very interesting because there approach came from the thought that the i pad aint about what the developer wants but rather the thought that its all about allowing the user to use the system or interface and have their own personal experience with the device and grew there own love for it.

Hoping that with the time we have left on the SERIOUS FUN assesment we can look at an effective way to showcase the experience we want for our user

GOOD STUFF

J A H B L E S S ! !

Saturday, May 15, 2010

Serious FUN!!

So weve had our initial brainstorm as a group which i felt went well but then on wednesday we had a catchup session with James in which we were able to become more specific about what we were trying to potray to the audience of our interactive experience.

This session was good as it helped us to become more refined about what we were hoping to achieve from the project and its direct relationship with what is expected from us in this assessment.

Thursday we had a really awesome brainstorm where we nutted out exactly how we want to make our animation work and the different effects we hope to implement to portray a journey and a emotive setting for our now 2 characters.

Now we get into the research and the hands on work......

Thats all for now FOLKS !!

K.C

Tuesday, May 11, 2010

Play-Doh YAY!!!

So alot has come and gone and then again it still lingers, We are currently focused on a project called serious fun, Based on the development of a character that we made in the first section of the core weve been asked to make an artwork with interactive value and present it in front of the class

In part one we were asked to make a clay version of our character and with the innovative use of Qucktime ( In my case Sony Vegas ) We produced a video of our characters in action. This was a fun idea and it was designed to help us look at the emotive side of our charcter creation

Here it is BELOW
Enjoy and stay tuned =)

PEACE