So we were given a choice to which of the two projects we wished to use in the making of our final project, It seemed natural initially that i would choose aural terrains. This was a strength for me considering i have experience within the music industry but i chose to instead present the cinematic flaneur, This was a choice i made because i felt more personal growth in the Cinematric Flaneur core area when compared to the Aural Terrains
In the Aural terrains i found that the perspectives where interesting but they were also not very stretching in comparison to the previous stuff i had been forced to work within the area of sound .
On the other hand i felt like i accomplished alot of feat that i was never encountered with previously by taking on cinematic flaneur, I worked endlessly to make solutions to complete different parts of the CAD/Solidworks Design, Afterwhich i was working in the 3d Lab for a week straight learning the finer points of welding and then had to try and make a film from that.
This was an interesting but tiring experience which had stretched me to a limit i hadnt previously done hence why i chose to use it :)
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